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Bloodsuckers: A Starter G...
Forum: General
Last Post: TheSwain
05-20-2019, 06:27 PM
» Replies: 0
» Views: 1,573
SuperStimpy's Admintrial ...
Forum: Trial Admin Application
Last Post: SuperStimpy
05-13-2019, 04:32 AM
» Replies: 0
» Views: 433
Skippu's Admin app
Forum: Trial Admin Application
Last Post: Skippu
04-30-2019, 12:55 AM
» Replies: 0
» Views: 399
Ban appeal
Forum: Ban Appeals
Last Post: qfmysteryman23
04-25-2019, 10:55 PM
» Replies: 0
» Views: 616
Kasabau's Trial Moderator...
Forum: Trial Admin Application
Last Post: Kasabaru
04-21-2019, 09:36 PM
» Replies: 1
» Views: 5,126
Zennerx - Discord Ban App...
Forum: Ban Appeals
Last Post: Zennerx
02-09-2018, 07:51 PM
» Replies: 0
» Views: 4,249
Fulpstation Rules 2.0
Forum: General
Last Post: TheSwain
01-19-2018, 03:35 AM
» Replies: 0
» Views: 18,037
InkPacket complaint by Bi...
Forum: Ban Appeals
Last Post: TheSwain
01-15-2018, 08:53 PM
» Replies: 1
» Views: 4,588
Gageman898's Trail Admin ...
Forum: Trial Admin Application
Last Post: Hestymk1
05-27-2017, 04:12 AM
» Replies: 2
» Views: 8,005
Trial Application.
Forum: Trial Admin Application
Last Post: jamesbobster
05-13-2017, 11:04 PM
» Replies: 0
» Views: 3,383

  Bloodsuckers: A Starter Guide
Posted by: TheSwain - 05-20-2019, 06:27 PM - Forum: General - No Replies

So it turns out you're a filthy, bloodsucking vampire aboard a doomed space station. I'm sorry to hear that.

  But it's not all bad news! Although you're desperately weak to the frequent solar flares that bombard the station, you are more powerful than the living, breathing chattel you call your crewmates. You will find that your blood thickens rapidly at such dangerous proximity to Sol, enhancing your power and aging you rapidly in a way that would take centuries for your vampiric predecessors back on Earth.


  • Natural resistance to Brute damage, and supernatural Brute damage healing.
  • Immune to Toxic or Oxygen damage.
  • Mildly higher than normal health.
  • Slight increase to unarmed damage.
  • Dark vision.
  • Critical weakness to Burn damage.
  • Need to consume blood, or suffer detrimental side effects and risk blatant exposure.
  • Solar Flares are fatal.
  • A wooden stake embedded in the chest while asleep, prone, or stunned.
  • Can be tracked by Hunters aboard the station.
  • Corpse-like physiology easy to identify by medical personnel.
  • Incapable of natural or medical healing.
  As you Rank Up, you'll select new powers to increase the potency of your Bloodsucker.
  • Feed - Draw the blood of a victim in your grasp. Feeding from a passive grab (or by standing next to your victim) is not visible to the target, and can be used to secretly sneak sustenance. Feed time and blood stolen improve with each level.
  • Masquerade - Stops most of your inherent supernatural gifts from benefiting you, but allows your body to simulate life under medical scrutiny (such as current blood volume, heartbeat, body temperature, and paleness of skin).
  • Brawn - Snap restraints, throw grapplers off of you, or slam victims to the floor. Knockdown chance and duration increase with level.
  • Cloak of Darkness - Rapidly disappear in the shadows. Speed of disappearance increases with level.
  • Fortitude - Resist stun, knockdown, dismemberment, and embedding weapons. Brute resist increases with level.
  • Immortal Haste - Sprint rapidly across great distances, stunning those you pass for a moment. They can be knocked to the floor and may drop their held items, which happens more often at higher levels.
  • Predatory Lunge - Immediately move to aggressively grapple nearby victims. Targets will drop to the floor if lunged from behind or concealment. Knockdown time increases with level.
  • Mesmerize - Stare into your victim's eyes, temporarily rooting them in place and robbing them of their voice. Time spent under your influence increases with level.
  • Veil of Many Faces - Alter your face, voice, and characteristics to render your identity unrecognizable.
  • Trespass - Turn to mist and advance two tiles in any direction, so long as you're unobstructed by solid walls. Time spent vulnerable decreases with level.
  • *Vanishing Act - Shortly before dawn approaches, you may turn to mist and return to your lair. This is very costly, takes a moment to occur, and will cause you to drop all of your possessions if you're being observed by mortals.
[*Power not purchased through Ranking Up]

  Bloodsuckers gradually increase in strength every night that they rise from their torpid sleep. Back on Earth, this process would take centuries before an immortal could achieve the horrific power of legend. However, in space, their closeness to Sol has been found to rapidly enhance their abilities a thousandfold. The risks far outweigh the reward, however, which leaves only the most desperate vampires willing to accede to hiding among spacefaring mortals.
  Every time "day" passes into "night"that is, when a Solar Flare endsall surviving Bloodsuckers aboard the station gain the opportunity to Rank Up. If they spent the "day" in a coffin, the option is immediate. Otherwise, they will have to find and rest in a coffin at a later time to spend the points they've accumulated.

DAYLIGHT (aka Solar Flares)
  Like the sunrise of Earth, exposure to the aggressive radiation and ultraviolet light of the sun often leads careless Bloodsuckers to their doom, weeding those unfit for immortality from the herd. Only Bloodsuckers are aware of the proximity of the next Solar Flare, as they are uniquely attuned to the dangers of Sol.
  Protection from Solar Flares can be found through the following:
  • Coffins: Full protection.
  • Lockers, Crates, and other Structures: You will not catch fire, but you will slowly accrue Burn damage for the duration of the Solar Flare.
  Bloodsuckers are at their most vulnerable during daylight hours, when they are incapable of defending themselves from Hunters and the curiosity of wandering assistants. To protect against threats during their downtime, the vampiric elders of old adopted a method of forcibly addicting humans to their blood. Subjects of this process are known as Vassals, who would rather die than to see the same fate befall their master.
  To convert a crewmember into a Vassal, the Bloodsucker must first build a Persuasion Rack in their lair, and strap in the reluctant subject. After a few "sessions", the hapless mortal undergoes the Dark Communion and emerges with newfound loyalty for their vampiric benefactor, as well as the ability to slowly heal Brute damage.

  After claiming a coffin (achieved by sleeping in an unclaimed coffin), the Bloodsucker will have staked their territory in the chosen area. Claimed coffins cannot be moved once claimed, and over time, the Bloodsucker's lair will grow musty and attract vermin. Proper hygiene may be necessary to avoid exposing your lair to passers-by. 
  The structures that make up your lair each come with the following benefits:
  • Coffins: Healing no longer costs blood, and you may heal Burn damage. Protects fully against Solar Flares. Your coffin also locks from the inside when you close yourself within.
  • Persuasion Rack: Convert non-antagonist, non-mindshielded crew into loyal Vassals who must do your bidding. Equipping a weapon during "persuasion" will hasten the process.
  • Candelabrum: A decoration, currently cosmetic.
  Bloodsuckers all natively understand and speak an ancient language that the neophytes among their ranks have dubbed "Blahsucker". To the untrained ear, Blahsucker sounds like a bastard mashing together of Earth-era Romanian, Czech, and Polish. Use ,b to speak it among your allies, but be warned that observant crew may grow suspicious.


  Little known to humankind (and much by the design of vampire elders), civilization has advanced through the eons under the yolk of an undead pestilence that lurks forever in its shadow. As it was in the dark days of humanity's origins, so too is it now in the burgeoning dawn of the space age. It is in this new frontier where Bloodsuckers have set their ravenous attention on a long-theorized but never-achieved goal that may finally put an end to their greatest fear, and empower them to control their mortal chattel forever: the Dyson sphere.
  Blotting out the sun for all time would be the final gem in the crooked crown the Bloodsuckers wear in their enslavement of humans. In exchange, their subjects would have access to unlimited energy until the star grows cold. This, a symbiotic victory for all factions universe-wide, should be the obvious choice and a unifying path for every sentient being, be they good or evil, living or dead.
  But Nanotransen, focused heavily on the research and commercialization of Plasma, stands fully opposed to a functional Dyson sphere. At every turn, the omnipotent megacorporation stymies bureaucracy that leads research in that direction. Naturally, this does not sit well among the Bloodsucker elders, who plot deep within their terrestrial crypts and wring their gnarled hands as they salivate at the thought of the forever-night of a vanished Sol. Thusly do they scheme, and manipulate, and place their pawns in key positions among the countless crew of the many space stations across the solar system.
  If only they could neuter Nanotransen, the final, unwitting bastion against an endless night, then the Dyson sphere could be realized, and with it, an unimaginable darkness to last forever.


  1. Without a coffin, you're a goner. You can survive a while in lockers, but you'll never be able to heal Burn damage without one. Make finding or building a coffin a priority on your first night. All sorts of wooden objects exist around the station and can be deconstructed for wood if you can't steal one from the Chaplian.
  2. Bloodsuckers are a subtle antagonist role. This means you're in bad shape if you're discovered for what you really are. Clipping AI cameras, feeding in secret (or from corpses), and hiding your lair are all important in your first few nights, when you'll be at your weakest.
  3. Pick the power you want the most, soonest. It'll rank up as you do, which can increase knockdown chance (Haste and Brawn), increase brute damage resist (Fortitude), increase vanishing time (Cloak of Darkness), and so on.

  1. They're faster than you, they're stronger than you, and they heal most anything you throw at them...except for fire. Use fire.
  2. Wooden Stakes are an instant kill for Bloodsuckers if you can stab them while they're prone or in the deathlike sleep of torpor. Otherwise, stakes serve to totally prevent the use of any of their powers while it remains embedded. To create a stake, use a sharp object on a wooden plank. To upgrade it to a Hardened Stake, use a welding torch on it. Finally, a hardened stake can become a Silver Stake from the crafting menu.

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  SuperStimpy's Admintrial application
Posted by: SuperStimpy - 05-13-2019, 04:32 AM - Forum: Trial Admin Application - No Replies

BYOND Account: SuperStimpy

Character Name(s): Rose Cook

Discord Name: SuperStimpy #0766

Age: 20

Timezone: Pacific Standard Time

Active hours: 2:00PM - 3:00 AM

How long have you played SS13? 2 Years coming up on 3 this August.

Do you have any experience as an administrator for SS13? I do not no.

Tell us why you think you'd make a good administrator on this server: I believe I have the skills to assist players when they need to dispute problems. I have been an admin on multiple games such as TF2 and GMOD since 2011 equating to much experience in resolution of problems between players. I like to make sure that everyone has a fun (and productive) shift by helping new, and old players.

Thank you for consideration!

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  Skippu's Admin app
Posted by: Skippu - 04-30-2019, 12:55 AM - Forum: Trial Admin Application - No Replies

Byond Account: Hi_Im_Chros
Character Name(s): Rich Evans
Discord Name:Skippu
Active hours: Afternoons
How long have you played SS13? 3 years
Do you have any experience as an administrator for SS13? Been moderator on Fulpstaion for a good year
Tell us why you think you'd make a good administrator on this server: I guess I was here since the server died and came back. I throughly look through logs. I make watchlist, notes ect.

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  Ban appeal
Posted by: qfmysteryman23 - 04-25-2019, 10:55 PM - Forum: Ban Appeals - No Replies

OOC name:Qfmysteryman23
3:45 pm pacific time

As a chaplain I looked at the wiki and it said that i could create my own cult. It never specifies that the cult has to be peaceful. But now that I know I will refrain from doing such deeds.

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  Zennerx - Discord Ban Appeal
Posted by: Zennerx - 02-09-2018, 07:51 PM - Forum: Ban Appeals - No Replies

Your OOC name (byond username): Zennerx (or checkraisefold#5492)

Approximate Time of Ban (Give your best estimate.  Used for investigation): 11 AM or so on 2/9/18

State your appeal (Please limit to 500 words.  We will not actually count the words unless your appeal is absurdly long): I guess a mod thought I was threatening to dox and leak the IP of someone? I had a conversation with him, talking about how loyal I was to him, saying that I had the chances to leak the IP of him, but I didn't. I did not specifically threaten to leak the IP of him or dox him. I mentioned I had the opportunities to, but I didn't, because I liked him. It was an argument.

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  Fulpstation Rules 2.0
Posted by: TheSwain - 01-19-2018, 03:35 AM - Forum: General - No Replies

Common rules

1: Fulpstation is a Light Roleplay server. This is defined as trying to have at least a minimum of conversational contact with other players, rather than powergaming to “win”. Fulpstation is about the crew of a doomed space station and how they survived or suffered the events of its fall. Each shift (round) is a new story about that downfall. If you’re not contributing in some small way to that story, this server may not be the server for you.

2: Griefing is not allowed. Griefplay is when a player disrupts the enjoyment of other players outside the rules of the game. This can range from killing or trapping them to taking their possessions without cause. Doing so is a bannable offense.
If your objective is to murder a player’s character, then that is not grief. Killing non-targets is allowed ONLY if they stand directly in the way of your success. Murdering someone because they mouthed off, because you don’t like them, or because you thought it would be funny is an example of griefplay, and is bannable if the other player did not permit it. If you have any doubts, message the Admins. If they give you clearance, then go for it.

3: Erotic roleplay is not allowed. For the first offense you will receive a warning, second offense you will be banned. Always keep in mind you may be playing with children.

4: Be respectful in Out-of-Character (OOC) chat, and do not discuss the current round in OOC chat unless it has ended. Don’t complain about Security, don’t talk about the antagonist who killed you, and so on. Feel free to be a dickhead in-character (this is a Light Roleplay server, after all), and you may freely discuss the current round in Dead chat (as a ghost). Just keep it out of OOC chat.

5: Do not metacommunicate or multikey. Space Station 13 is a game that relies on players having limited information about ongoing events. You are only allowed to participate in a round on this server from a single BYOND account. Do not try to join with a different account to continue playing. If you are playing with a friend with different characters in the same round, only use in-game means of communication to discuss in-game events. You will receive a warning for your first offense, and if it continues you will be banned.

6: Do not spam or advertise. Do not post links without prior approval by an admin. You WILL be IP banned forever.

7: Admins are the boss, so listen to them. If an admin tells you that you shouldn’t be doing something, you shouldn’t be doing it. All cases are subject to admin discretion. If an admin contacts you, you are expected to respond as soon as possible. If you cannot be reached in a reasonable amount of time, you may be booted from the game. When an admin makes a decision concerning a dispute, do not continuously dispute it with them this can lead to a warning. Please try to be polite and respectful when speaking with an admin. If you think an admin is not extending the same courtesy to you, you may ask for another admin to take your case, and are encouraged to make an administrator complaint in the Discord. Ignoring admin PMs, lying, insulting admins or other players, or showing a general bad attitude may and will be counted against you and could lead to a ban.

8: Do not ask admins what they’ve done to take care of an AHELP or grief situation. If it was reported, and they responded to say it’s being handled, then it’s being handled. You’ll be asked questions about the situation if needed, and you’re encouraged to provide whatever info you can. But insisting to the admins that you must know what was done makes your AHELP request seem petty, and admins may not be willing to take your side next time.

9: Hate speech is strictly forbidden. Using the Fulpstation Discord or SS13 server to threaten people (whether they are members of the Fulpstation community or not) or propagate racial slurs is a bannable offense. Some servers may allow this behavior, but we take it very seriously and will not allow it.

In-game rules

1.1: Playing as the A.I. or a Cyborg is considered Medium Roleplay, as you’ll have specific rules governing your behavior that MUST be followed. If any of your laws dictate that you are valuable to the station, you MUST resist any attempt by another player to convert you to an antagonist (emag, etc.). Being human and mind controlled by another player (as a Bloodsucker vassal, for example) similarly obligates you to obey the rules given to you as though they were laws. Blatantly breaking these laws will lead to a job ban, or full ban if blatantly disregarded. [edited by Swain]™️

1.2: Do not greytide. ie. Do not break windows to space, electrify doors, lube floors, steal important items, attack or rob random people, especially those that are AFK or braindead. Do not vandalize areas or break lights excessively. Do not block public hallways. Do not deconstruct shuttle chairs. Do not disrupt security for your own enjoyment. For antagonists, the murderboning rule applies instead.

1.3: Do not act as an antagonist when not one. If you commit crimes that can result in you receiving capital punishment as non-antagonist, you are breaking this rule. Do not cause excessive chaos as a non-antagonist. Do not act violently when being arrested or removed from an area you are not supposed to be in; using force to defend yourself in cases like that is not considered self-defense. If you are confused about whether you are an antagonist or not, you are not an antagonist. If you act as an antagonist even though you weren’t assigned one, your punishment will range from how much damage you cause. A little fun (slipping people), might get you 2 minutes in the brig, if you are a jerk you might be permabrigged. If you are just completely horrible, you’ll be banned.

1.3.1: Do not act as a greytiding wizard/Deathsquad during wizard gamemode. If you acquire guns or magical items during a wizard round and you are NOT given any objectives by the game, do not use the given items for killing, griefing and greytiding, as it will result in a ban.[edited by Chros]  This does not apply to people who are given objective of hoarding guns. The murderboning rule still applies if you are given the objective.

1.4 Do not PM Admins asking to be antag. Doing so will get you job banned from being one. There are plenty of other people waiting their turn, and no one deserves it more than anyone else. You may pray for an antag role if it’s roleplayed well, but if you spam request it or quit/suicide after you’re denied, expect to be job banned from antag roles or to have your pray ability taken away. To up your chances of being picked, remember to keep your special role preferences up to date so you are considered as a candidate.

1.5: Do not metagame. Your character does not know everything you do. You should not know the nature of traitor items, except those that are obviously dangerous, like bombs or guns. Of course, antagonists are expected to know everything about their abilities and are trained to do any station job, and have been briefed about other enemies of Nanotrasen.
Definition of 'Spotting': Blood runes, arcane tomes, clockwork slabs, clockworks structures, blatant and obvious traitor items, blatant and obvious changeling abilities(transformation, armblades), revolution flashers, revolution flash hijackers, and shadowlings themselves are all valid items/objects/people to spot a certain antagonist. Until an antagonist is spotted, you may not metagame their items or abilities in order to powergame your way through detecting them before they make a mistake.

1.6: No obscene names for your characters. A.I.s and Cyborgs should have names reflecting their robotic nature.

1.7: Demonstrate Clone Memory Disorder. If your character returns from the dead via cloning or cyborgization, they should not remember anything related to their death and absolutely nothing they saw after they died. You retain your memories if you are revived by defibrillator or magic. If you get to return to a round as a different character, such as a personal AI, drone, adamantine golem, animal, space ninja, etc., you should not remember anything that happened before you became that new character. On the other hand, if the character had their brain removed while they were alive, as either a humanoid or cyborg, or had their soul taken with a soulstone, they retain all memories of their life.

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  InkPacket complaint by BigMan20
Posted by: Lavaman1 - 01-15-2018, 08:12 PM - Forum: Ban Appeals - Replies (1)

Your OOC name (byond username): BigMan20

Approximate Time of Ban (Give your best estimate.  Used for investigation): 14/01/2018

Alright I am here to complain about how InkPacket decided to hand a 2 day ban out which he had no reason to ban me. He decided to PM me around 2 minutes till the shuttle docked at the station. He proceeds to tell me that I grief killed Miriam Blouse, which I didn't 'grief kill her'. She had called me out previous in the round as being an antag which in the end got my lynched. But that's not the point. When she was in the round she then said "I accept my death" which I did end up killing her. 

When dealing with Ink he decided to just ignore every single point I was saying in the ahelps and then talked with Miriam about the whole ordeal and asks her if she wanted to die which she responds no in the ahelps, from the chat logs as you can see she accepted her death. I feel the situation was handled very poorly, handing out a 2 day ban for something that was valid and totally uncalled for. 

Here are collected screenshots from the event as well as the ahelps. 


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  Kasabau's Trial Moderator App
Posted by: Kasabaru - 10-03-2017, 03:48 AM - Forum: Trial Admin Application - Replies (1)

Byond Account: Kasabaru
Character Name(s): Felix Kross, P.A.L.
Discord Name: Kasabaru Kross#6155
Timezone: Eastern Standard Time
Active hours: Usually late after work from 10:00PM-1 or 2ishAM
How long have you played SS13? About a year
Do you have any experience as an administrator for SS13? nope
Tell us why you think you'd make a good administrator on this server: Because I like teaching new players things and I think I'm reasonably well equipped to handle bad situations. I'm training to be a clinical/mental health counselor in real life so I'm good at settling disputes. I still have a lot to learn about the game, but I think that's one reason it's so fun. The steep learning curve always gives more to experiment with and try out. I enjoy Fulp station and I like the regulars I've played with on here so far. I admire the creative projects the admins of Fulp have worked on thus far and so I anticipate awesome things once Fulpstation comes into it's own and breaks away into it's own unique version of SS13. I mostly want to be an admin to challenge myself and because I like the game. I can't promise my hours will be regular, but I can promise that when I am on I'll try to do my best to help

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  Gageman898's Trail Admin Thread
Posted by: Gageman898 - 05-20-2017, 01:35 AM - Forum: Trial Admin Application - Replies (2)

Byond Account: Gageman898
Character Name(s): Gage Smith, Mr.Shoe
Discord Name: Gageman898
Age: 15
Timezone: CTZ
Active hours: After 5 in school years - about 3-5h a day. Weekends about 5-7h
How long have you played SS13? Since May 2013
Do you have any experience as an administrator for SS13? I have been practicing on TG's code admin for about a year or two, not very sure how long.
Tell us why you think you'd make a good administrator on this server: I would say I love this server and all of its community. I would love to help in anyway I can, and also to make sure there is a mod or admin on at all times or to make sure there isn't one on very little times. As said, I have not been the best with handling events or things of the sort, but I would say I am very good into the reports or in the issues with people and how they are working with the server. I have have the ability to code on the Beyond program and use its best of effort to help or hinder with the game, or how ever the product was needed. If I need to insert any information, please email me at gageman1215@gmail.com. Thank you!

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  Trial Application.
Posted by: jamesbobster - 05-13-2017, 11:04 PM - Forum: Trial Admin Application - No Replies

Byond Account:Kauasilvaferreiradia
Character Name(s):Steven mosser
Discord Name:Carl johnson                                                       Discord number:#6400
Timezone:every Saturday and sunday Some days of the week too...
Active hours:16:00 to 21:00
How long have you played SS13?:four years
Do you have any experience as an administrator for SS13?:yep,i host a server and i adminstrate a friend server as game master.
Tell us why you think you'd make a good administrator on this server:I will make law again and help the new people for sure.

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